Aug 2026
MediaPoeysiaPRO Launched
PoeysiaPRO launched with its first core tool, Clips: agentic video cutting that turns long-form content into short-form videos with titles, captions, subtitles and thumbnails.
BUILD HISTORY
A chronological archive of products, software, hardware and experiments, from first idea to public release.
Auxera brings these projects together and documents what was built, shipped, changed or discontinued along the way.
TIMELINE SPAN
2016 to 2026
PROJECTS
10
MILESTONES
40
ABOUT THIS TIMELINE
Real projects. Real releases. Including the ones that went nowhere.
Timeline
2026
2026
Aug 2026
MediaPoeysiaPRO launched with its first core tool, Clips: agentic video cutting that turns long-form content into short-form videos with titles, captions, subtitles and thumbnails.
Jul 2026
Project StartA Mac app built for creators. Its first tool, Clips, turns long podcasts into publishable short videos using ChatGPT analysis, smart framing, subtitles, titles and social media captions.
Jul 2026
ReleaseThe Astronauts Series launched as a new rocketscalemodels collection.
Design and sale of high-detail scale models of rockets and spacecraft.
Jun 2026
ReleaseA new presentation-focused edition of the model line was prepared.
Design and sale of high-detail scale models of rockets and spacecraft.
May 2026
Media
SeamlessPano became a public web tool for turning one wide image into multiple slides.
May 2026
Project StartShovel was built as a demand-first guide for founders who want to validate the pain, funnel and demand before building the product.
May 2026
Project StartThe image slicing workflow was tested as a standalone tool.
May 2026
Project StartThe first version of iwashere.page began as a public trust and discovery surface.
Mar 2026
Media
Poeysia moved from internal build to a public generative storytelling experience.
Mar 2026
Media
The first public release of MLX Runner shipped as a local MLX-based LLM runner.
Mar 2026
Project StartThe product direction settled on generative storytelling for mobile.
Feb 2026
Project StartThe MLX Runner work started around local, Apple Silicon-first model workflows.
Jan 2026
Builder NoteAuxera became the umbrella for everything I build: software, hardware, open source and experiments.
Jan 2026
Project StartAuxera became the umbrella for the software, tools and experiments built from this point forward.
2025
2025
Feb 2025
Project StartThe first Auxera software experiments began: writing Python code with Grok and discovering a new way of building with AI.
Feb 2025
Score0
Sales
250+ sales milestone.
2024
2024
Aug 2024
ReleaseThe catalog expanded with additional models and variants.
Design and sale of high-detail scale models of rockets and spacecraft.
2023
2023
Jun 2023
Builder NoteStopped optimizing only for reach and started focusing more on products that people can buy or use.
Mar 2023
StrategyThe model work began to move beyond direct consumer orders.
Design and sale of high-detail scale models of rockets and spacecraft.
2022
2022
Dec 2022
MilestoneThe project reached its planned end and closed out cleanly.
Creative fashion and art challenge project focused on daily creation.
Jun 2022
Score0
Sales
First 100 sales.
2021
2021
Dec 2021
MilestoneThe project finished its last major growth run before winding down.
Built an independent space community covering launches, spaceflight and the rapidly evolving commercial space industry.
Oct 2021
Builder NoteStarted turning space content into physical products.
Oct 2021
SaleAfter building the first models, the first rocket was sold.
Design and sale of high-detail scale models of rockets and spacecraft.
Jun 2021
MilestoneA longer creative series wrapped after a sustained run of daily output.
Creative fashion and art challenge project focused on daily creation.
Mar 2021
Project StartFounded my first company from a passion for model building and rockets. This is where it all begins.
2020
2020
Sep 2020
Media
A snapshot of the 10hoch12 account and the audience around the project.
Sep 2020
Media
The third 10hoch12 challenge of 2020 closed out the year with another run of daily artworks.
Jun 2020
Score0
Followers
Documented peak follower count before the project's final years.
Jun 2020
Media
Archived profile screenshot from June 2020 documenting the community at roughly 28,000 followers after more than four years of continuous publishing.
May 2020
Media
A second month-long art challenge pushed the 10hoch12 visual language further.
Jan 2020
Media
The first 10hoch12 challenge of 2020 began a month of daily visual experiments.
Jan 2020
Project StartA daily creation challenge started the project.
2018
2018
Mar 2018
Score0
Followers
The community continued to grow into one of the largest independent space accounts.
2017
2017
Jan 2017
Score0
Followers
Reached the first major community milestone.
Jan 2017
MilestoneThe project evolved from x__space into space.launch.
Built an independent space community covering launches, spaceflight and the rapidly evolving commercial space industry.
2016
2016
May 2016
Score0
Followers
Reached the first 1,100 followers in just over a month.
May 2016
Media
One of the first x__space profile screenshots documenting the project's early growth. Between April and May 2016 the account grew from 200 to over 1,100 followers.
Mar 2016
Project StartThe journey began as x__space, an Instagram account documenting launches and the rapidly growing commercial space industry. It was later renamed to space.launch.